Sabtu, 05 November 2016

Design the Learning to Fit the Need



In this development step of the design and delivery model, you will begin to write your instructional materials and learning activities. Though the mechanics of project design are essential for a good program, they are based on an understanding of instructional systems. Therefore, the chapter has two parts: the first part gives you the specific steps to follow in designing the training program; the second part offers a general discussion of learning theory.

Beginning Your Program Design

The choice of appropriate instructional materials and methods is, at best, a guess if you have not been able to conduct a formal training needs assessment. One way to avoid mismatching an instructional method with a particular audience is to be sensitive to an organization’s demographics and preferences.
In all cases, the word that guides your choice is appropriate use of instructional technologies. The instructional technology you use should be appropriate for the audience, the content, the organizational environment, and, most of all, the proposed learning objectives and methods. These preferences provide you with:
? A design template to assist in developing the content for your program material
? A checklist for making decisions about the learning activities
The output of the development stage is a training that is ready to be implemented. Figure 2-1 shows a sample lesson plan.
The development process consists of the following five phases:
Phase One: Develop the following:
? Training content
? Graphics
? Media needs
? Lesson plans
? Instructor guides ? Evaluation needs
? Software needs

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