In this development step of the design and
delivery model, you will begin to write your instructional materials and
learning activities. Though the mechanics of project design are essential for a
good program, they are based on an understanding of instructional systems.
Therefore, the chapter has two parts: the first part gives you the specific
steps to follow in designing the training program; the second part offers a
general discussion of learning theory.
Beginning Your Program Design
The choice of
appropriate instructional materials and methods is, at best, a guess if you
have not been able to conduct a formal training needs assessment. One way to
avoid mismatching an instructional method with a particular audience is to be
sensitive to an organization’s demographics and preferences.
In all cases, the word that guides your choice is appropriate use of instructional
technologies. The instructional technology you use should be appropriate for
the audience, the content, the organizational environment, and, most of all,
the proposed learning objectives and methods. These preferences provide you
with:
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A design template to assist in developing the content for your program
material
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A checklist for making decisions about the learning activities
The output of the development
stage is a training that is ready to be implemented. Figure 2-1 shows a sample
lesson plan.
The development process consists of the
following five phases:
Phase One: Develop the following:
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Training content
?
Graphics
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Media needs
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Lesson plans
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Instructor guides ? Evaluation needs
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Software needs
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